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hi, when a lancer makes one of the soldier unconscious (with the electric sword), what must/can we do? * wait? after some turns it will be ok again (like toxic gas, for example)? * need to bring on the shoulders of another soldier, just to the extract zone? * or don't need to care, if we let him on the ground, as he's not dead, you will see again at the base, after, alive and ok?


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XCOM 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Um, unconscious means you for whatever reason you have been knocked out. If I kick you and you wake up you weren't unconscious just sleeping. So the fact you can't casually wake up considering you'd only go unconscious due to massive trauma makes alot.


2 unconscious unit radvica

Discussion sub for the turn-based strategy game from Firaxis, XCOM 2.. I had a situation where I lost half my troops to stun lancers and got unconscious. Managed to evacuate 2 pairs (2 conscious, 2 not). The last one, I circled that square for several turns before giving up and writing him off. I even tried mods and console commands to no avail.


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Need help--cannot pick up unconscious unit. I have an unconscious unit with 5 hp and i cannot pick him up from any nearby square. I looked at some threads and apparently this is a noted bug. I don't mind "cheating" with a mod, does anyone have a mod suggestion that can get me out of this jam?


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Unfortunately for me the unconscious guy is the medic. Sooooooo shit. In EU you could unlock the Revive perk to use with a Medkit and reanimate critically wounded soldiers. A Combat Medic in XCOM 2 might have the same thing somewhere in its perk tree. Yeah just looked post mission and this seems to be the case.


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General Abilities (XCOM 2) Fire weapon will open Tactical combat UI and won't shoot instantly. Carry unit. Soldiers can carry unconscious, dead, and bleeding out units. This allows a soldier to retrieve a fallen comrade. If you successfully deliver a dead soldier to an EVAC zone, you recover any items and equipment they were carrying.


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This means that, if a normal Lancer hits a rookie, he will be debuffed 85% of the time. If the Lancer lands the debuff the chances are 18% for disorientation, 49% stun and 32% unconsciousness. Against a Captain with 80 will, the same Lancer only lands the debuff 45% of the time and even when he does the effect is usually weaker: 43%.


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1. Forget the upgraded weapons: if your dead/unconscious soldier is wearing upgraded tier 2 or tier 3 armor, you're not going to get that armor back if you leave them behind, so unless you happen to have a spare WAR suit back at the Avenger, you're going to have to build a new one, or fall back to using lower tier equipment.


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Rookie's Guide to XCOM 2. Share Tweet Tweet. Hello, Commander.. When to carry unconscious soldiers to safety. If the objective of a map is to kill all enemies, make sure downed soldiers are in a secure, safe location - they will be retrieved once the mission has been accomplished. If, however, you must reach an evac zone, all unconscious.


2 unconscious unit radvica

XCOM 2 Bug Warning - Unconscious Soldiers. So I found this out the hard way. If you have a soldier that gets knocked unconscious and they are next to a vehicle that gets put on fire, you can't save them unless you can revive them. A person who picks up the body and moves it away from the explosion will not stop them from taking the explosion.


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In XCOM 2 you have another option, as your soldiers can pick up unconscious squadmates and take them to the LZ, extracting them to the Skyranger before they bleed to death. This is also helpful if.


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Requires the player to not use Overwatch. Once the player has successfully failed to do any of the above, proceed to: 5. Requires this unit to pass the hit roll (65% in most games. 70% on Legend). 6. Requires this unit pass a 10% unconcious roll. Meanwhile, having an unconcious soldier is almost no issue at all.


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Unconscious is a mental status effect in XCOM 2. Unconscious units are unable to move and act for the rest of the mission, similar to when a soldier is bleeding out. Unconscious units can be carried by other soldiers to reposition or evacuate them. Unconscious units that are left behind during an evacuation[explanation needed] are considered lost,[explanation needed] though unconscious units.


2 unconscious unit radvica

XCOM 2: Resurrection, the official novel bridging the gap between the events of XCOM: Enemy Unknown and XCOM 2, is now available for purchase from publisher Insight Editions.. The fellow was young and wiry, with narrow, pleasant features, and he was unconscious. He wasn't wearing any armor, and he didn't seem to actually be wounded. The.


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No, there is no option to carry them either, plus calling in an evac does not work too. I'll add that to the thing though, cheers! Whilst it may not be the best solution, you could try killing you're person with explosives :/. One of soldiers became unconscious aswell, and i couldn't evac him.


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Nope, in fact if it's an evac mission you have to carry them to an evac (depending, you may be able to call one down where ever) and evac both the unconscious and the carrying soldiers. Otherwise I believe they're captured. Revival protocol is the only way to get them back into the fight as far as I know. 4.